It's because they have their own in-engine cinematic intros and outros, tailored voice lines and boss fights. Story Missions, on the other hand, are directed experiences with specific characters - the Rio de Janeiro mission at BlizzCon featured Mei, Lucio, Tracer and Reinhardt. Originally, progression was only for Hero Missions, but because Blizzard put it in the BlizzCon Story Mission to show it off, the team now apparently likes it there and is toying with keeping it in. We want to keep it a fair playing field." "We're not going to make it so my Tracer is more powerful than your Tracer. "Any kind of talents or progression, or anything like that, is not going to come into the competitive side of the game," Kaplan said. Precisely because you get more powerful, progression will not carry over into player versus player Overwatch modes. "Just like when you play WOW or Diablo, you're levelling your character up, they get more powerful, they can survive more, they can do more damage," said game director Jeff Kaplan in an Overwatch What's Next panel. ![]() In addition to talents, it sounds like heroes get stronger each level they rise. Other character's talents include Reihardt's Epicenter, which makes Earthshatter travel in all directions Sojiro's Guidance, which makes Hanzo like Yondu in Guardians of the Galaxy, and fire an arrow which hits anyone detected by Sonic Arrow and Snowball Effect, which makes Mei a boulder of ice after using Cryo-freeze, able to tumble into enemies and knock them down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |